Also, I've placed an invisible object, renamed the tag and the object, and I've got a trigger that when you walk in it, the invisible object is the recipient of some text so you get a description when you enter an area. Unfortunately, in the game, it says "Invisible Object: 'TEXT'".
How can I get it to stop saying invisible object?
Here's that script:
object oEnteree = GetEnteringObject();
object oRuins = GetObjectByTag("RuinedPillar");
AssignCommand(oRuins, ActionSpeakString("The pillar is ancient. The designs are elven. They are reminiscent of Cormanthor. There may be more elven ruins nearby."));