Chad Moore (aurachad) wrote in nwnscripts,
Chad Moore
aurachad
nwnscripts

Script for Parties

Okay so I'm desigining a module and right now every one who talks to one of the key NPC's gets the quest assigned to them--even if they're in a party that's already completed the quest.

How can I make it so that when a PC sets a flag from a conversation that it applies to the whole party and not just the PC?
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