Swords are fun. (dantecorwyn) wrote in nwnscripts,
Swords are fun.

Using NWN engine for games other than RPG's?

The more I think about it, the more I think it's workable. I can see mostly two different game-styles that could be done with it; the first being survival-horror such as Resident Evil and Silent Hill, the second a point-and-click-adventure, albeit using a 3d engine. I can work out some of the logistics, such as creating monsters that only do a set amount of damage, making the PC's skills mostly redundant and focusing it more on the players knowledge and skills instead, and removing the need to level up (any 'rewards' would purely be either unlocking part of the plot, or an object of some kind). Does anyone see any problems with this?
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